Cards that are not rectangles
The New Deck dialog now offers a shape for your cards: hexagon, elongated hexagon, octagon, circle, oval, triangle and diamond, alongside the usual rectangle. Pick a shape and it follows the deck everywhere — the outline guide in the card editor, the thumbnails in your components, the silhouettes, trim marks and die-cut lines in print preview, and the exported print file.
Shape is its own choice, separate from size: the shape strip sits above the size tabs and stays visible, and choosing a standard size brings you back to a rectangle. Circle and oval are the same cell — lock the proportions for a circle, unlock them for an oval — and the same goes for hexagon and elongated hexagon, where one extension field of zero gives you a regular hexagon. You can round each corner of a polygon individually, with numbered markers on the preview so you know which corner you are editing, and read the finished card off the "= W × H mm" line under the measurement you typed. Playing in 2D shows a shaped deck in The Box by its real silhouette.
Play a prototype that was shared with you
Any prototype you can see in the Games Library can now be played without duplicating it first. Pick Play on a prototype someone shared with you, choose a board when it has several, and you land straight at the table. Boards designed for a single player just open; boards that need several players are listed with the reason you cannot start one.
On a public game you can also invite other players from the roster once you are at the table, and the Deal panel is there whether or not you own the project — so dealing a new game on a prototype you did not author finally works.
Improvements
- Play: playtesting now always opens the playfield, including from double-click, invite links and the Games Library menu.
- Playfield: score pads, ledgers, team score sheets and round counters keep their totals across a new deal, with a new "Clear on new deal" switch in the widget settings if you want the old behaviour.
- Playfield: watching another player now names them in the Players list, the turn marker and the score pad instead of calling them "You".
- Deck Composer: a metadata-only change such as locking a layer or renaming a keyword onto the same keyword no longer forces the deck to regenerate next time you open it.
- Card editor: the app stays lighter after you open and close editors and library screens repeatedly in one session.
- AI Agents: the header feature is now called AI Agents (MCP), with a first-run setup dialog that walks you through connecting Claude, ChatGPT, Grok or another agent, and a "Start a session" button that no longer collides with the sign-in page's own Connect.
- AI Agents: a paired agent survives your browser putting the tab to sleep — the pairing is restored when you come back, with a Reconnecting badge while it happens.
- Asset library, print preview and many panels: text that was stuck in English is now translated, including the whole library dialog and the Print Preview settings.
- Website: the footer links the YouTube channel and announces the Roadmap.
Fixes
- Deck Composer: double-clicking a template tile opens the card editor again, instead of doing nothing while your pointer is over the tile.
- Manual samples: Install & Build works again for FreeCell, Klondike and Card Game Starter, where a deck with separate number and figure groups was being refused.
- Playfield: guests joining an invite link now land in the host's game rather than a public game with the same name.
- Card editor: saving a card no longer occasionally produces a blank picture.
- Guided run: skipping a step immediately before finishing it yourself no longer leaves the step's work undone.
- Guided run: the suit-picking step now names the gesture that actually ticks a picture.
- Playfield (radial menu): rotate and flip wedges show the number of pieces they will affect again, in every language.
